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Stellaris: Biogenesis, Behemoth concept art

I had the pleasure to explore and design the legendary Behemoth for Stellaris: Biogenesis. This one was such a blast to work on and I'm happy with the result and how it looks in game. In addition to the sketches I took this one quite far in Zbrush, That model was later cleaned up to be used as a high poly model by the 3d team.

Art direction: https://www.artstation.com/scott-austin

Note: No AI was used in the creation of this concept whatosever.

Very early ideation stage with thumbnails.

Very early ideation stage with thumbnails.

Hashed out two of my favorite ideas. Staying with side views for now, as I planned to take it into zbrush at a later stage.

Hashed out two of my favorite ideas. Staying with side views for now, as I planned to take it into zbrush at a later stage.

Continuation of the ideas, starting to feel happy with the design after some team feedback and trying out some initial colors.

Continuation of the ideas, starting to feel happy with the design after some team feedback and trying out some initial colors.

Egg, Hatchling, Jouvenile and Adult version early scale comparison.

Egg, Hatchling, Jouvenile and Adult version early scale comparison.

Zbrush sculpt by me

Zbrush sculpt by me

Some more presentable screenshots, also visualizing how it would open it's jaws.

Some more presentable screenshots, also visualizing how it would open it's jaws.

Zbrush sculpt by me

Zbrush sculpt by me